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  Final Fantasy VII

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Final Fantasy World Final Fantasy VII 7 Bosses: Disc One


The numerous Bosses in FFVII can be pretty tricky to defeat, so here's a guide to all of them, starting with Disc One. For Disc Two and Three, and Optional Bosses click on one of the links above.
Select a Boss to take you to it's details, statistics and strategy.

Guard Scorpion

Air Buster
APS
Reno
Sample: H0512
  Sample: H0512-OPT
Hundred Gunner
Heli Gunner
Rufus
  Dark Nation
Motor Ball
Bottomswell
JENOVA BIRTH
Dyne
Reno
  Rude
Gi Nattak
  Soul Fire
Materia Keeper
Palmer
Red Dragon
Demon Gate
JENOVA LIFE

Guard Scorpion

Final Fantasy VII Boss Guard Scorpion

Difficulty - Easy
Recommended Level - 3+

 Name  Level  HP  MP  EXP  AP  GIL
 Guard Scorpion  12  800  0  100  10  100
 Location  Attacks
 Midgar, Reactor #1.  Search Scope - Scorpion Tail - Rifle Tail
 Immune  Weakness
 Bad Breath - Sleep - Confusion - Silence - Darkness - Transform - Berserk - Poison - Paralyze - Petrify - Manipulate - Mystify - Gravity - Death  Lightning
 Steal  Morph  Win    Enemy Skill
 None  None  Assault Gun (A Weapon for Barret)  None
 Strategy
 The first Boss of the game is a real pushover, to start off have Barret attack and Cloud use Bolt, (it's Guard Scorpion's weakness) and use any Limit Breaks if you have them.
GS will use Search Scope on the character that it will attack on it's next turn, so use a Potion if that character's HP is low.
About halfway through the battle, GS's tail will rise, meaning that it will counter-attack anything you do to it with a very damaging blow to all Party Members (Scorpion Tail).
To avoid it, just wait until the tail is lowered again and blast it with all you have left.
GS's tail may rise again if you don't kill it quickly enough, if it does just wait until it goes back down and attack until it's KO'd.
When the battle is over you'll receive Barret's weapon 'Assault Gun', equip it as quickly as you can as there is a ten minute countdown for the next section...

Air Buster

Final Fantasy VII Boss Air Buster

Difficulty - Easy
Recommended Level - 5+

 Name  Level  HP  MP  EXP  AP  GIL
 Air Buster  15  1200  0  100  10  100
 Location  Attacks
 Midgar, Reactor #5.  Counter Attack - Big Bomber- Rear Gun
 Immune  Weakness
 Earth - Gravity - Bad Breath - Sleep - Confusion - Silence - Darkness - Transform - Berserk - Poison - Paralyze - Petrify - Manipulate - Mystify - Death  Lightning 
 Steal  Morph  Win    Enemy Skill
 None  None  Titan Bangle (Armor)  None
 Strategy

 This Boss is a lot trickier than Guard Scorpion, as every attack causes a fair amount of damage and AB counter-attacks your party when they attack!
An easy way to beat him is to get each character's Limit Bar full and unleash the attack when AB's back is turned towards that character. As the party has to split up for this battle, (Cloud on the right,
Barret and Tifa on the left) use Cloud's Limit when AB is facing Barret and Tifa and Barret and/or Tifa's Limit when AB is facing Cloud.
Doing this on my game I beat AB with only two Limit Breaks!
Sadly it might not work if your Limits are not strong enough and/or you strike when AB is facing the attackihg character, causing less damage.
So try attacking when AB is facing the other way and as a precaution you can have Tifa on standby to cure, (either Potions or Cure + All works fine) when your party is injured.
AB's Big Bomber attack can be pretty deadly, so keep an eye on HP levels. As this Boss is a machine, Cloud's 'Bolt' Materia works very well.
After the battle you'll be rewarded with a Titan Bangle, congratulations!


APS


Final Fantasy VII Boss APS

Difficulty - Easy
Recommended Level - 7+

 Name  Level  HP  MP  EXP  AP  GIL
 APS  18  1800  0  240  22  0
 Location  Attacks
 Midgar, Sewers under Don Corneo's Mansion.  Tail - Sewer Tsunami
 Immune  Weakness
 Gravity - Bad Breath - Sleep - Confusion - Silence - Darkness - Transform - Berserk - Poison - Paralyze - Petrify - Manipulate - Mystify - Stop - Death  Fire 
 Steal  Morph  Win    Enemy Skill
 None  None  Phoenix Down (Healing Item)  None
 Strategy

 APS is a fairly easy Boss, he'll use a Tsunami attack which causes the Sewage water to wash over you, (yuck!) it deals a lot of damage but fortunately harms himself as well!
On my game, he used the attack and killed himself, the irony! ^_^
Anyway, use the 'Fire' and 'Lightning' Materia on him to cause some damage. As soon as anyone has a Limit, use it! Aeris' 'Healing Wind' should also come in useful as you'll
need to heal often.
If Aeris and Tifa have low Maximum HP, then you can equip Cloud with 'Cover' Materia to take most of the damage, which also increases his Limit so you can use it more frequently.
After the battle you'll get a Phoenix Down, not a fantastic prize, but useful nonetheless.


Reno

Final Fantasy VII Boss Reno

Difficulty - Easy
Recommended Level - 9+

 Name  Level  HP  MP  EXP  AP  GIL
 Reno  17  1000  0  290  22  500
 Location  Attacks
 Midgar, Sector 7 Pillar.  Electro-Mag Rod - Pyramid
 Immune  Weakness
 Gravity - Bad Breath - Sleep - Confusion - Silence - Darkness - Transform - Berserk - Poison - Paralyze - Petrify - Manipulate - Mystify - Stop - Death  None 
 Steal  Morph  Win    Enemy Skill
 None  None  Ether (Healing Item)  None
 Strategy

 Reno is pretty nasty, he uses an electric rod attack that deals a fair amount of damage, he also uses 'Pyramid' which traps a party member so that he/she can't attack!
The only cure is to attack that party member directly to free him/her, this, strangely enough, doesn't cause any damage.
Use 'Fire' and 'Ice' Materia against him, but do not use 'Lighting' - it doesn't do much damage as it is Reno's strength!
Unleash as many Limits as you can on him, curing/freeing party members occasionally and the battle will soon be over.
You'll win an Ether when you've defeated him, which will be useful for your next mission...


Sample: H0512

Final Fantasy VII Boss Sample: H0512

Difficulty - Easy
Recommended Level - 12+

 Name  Level  HP  MP  EXP  AP  GIL
 Sample: H0512  19  1000  120  300  30  250
 Location  Attacks
 Shinra HQ Floor 67.  Claw - Shady Breath
 Immune  Weakness
 Ice - Gravity - Bad Breath - Sleep - Confusion - Silence - Darkness - Transform - Berserk - Poison - Paralyze - Petrify - Manipulate - Mystify - Stop - Death  None 
 Steal  Morph  Win    Enemy Skill
 None  None  Talisman (Accessory)  None
 Strategy

 H0512 uses Poison based attacks, so if you have an 'Elemental' Materia, you can link it to that 'Poison' Materia, (found in a chest next to the last Save Point) onto
someone's Armor to protect from Poison, you should also have at least one Star Pendant Accessory by now to protect another character. Apart from that, there's nothing
you can do about the Poison, so I hope you have some Antidotes or Remedies!
H0512 is joined by three wimpy Sample: H0512-OPT, (see below) which attack your party. They don't cause much damage, so just leave them alone and concentrate on
attacking H0512 head on. (H0512-OPT regenerate so there's no point anyway).
As for H0512, use Limit Breaks, physical attacks, 'Fire' and 'Lightning' Magic, but don't use 'Ice'! You'll also be fighting with a new party member; Red XIII, who has 'Fire' + 'All' and 'Sense'
Materia equipped which comes in useful.
Remember to 'Cure' often and that 'Poison' causes continuous damage, so you'll want to cure it as soon as possible!
For all your hard work you'll get a Talisman Accessory, well done... But it's not over yet!


Sample: H0512-OPT


Final Fantasy VII Boss Sample: H0512-OPT

Difficulty - Easy
Recommended Level - 12+

 Name  Level  HP  MP  EXP  AP  GIL
 Sample: H0512-OPT  7  300  48  20  2  0
 Location  Attacks
 Shinra HQ Floor 67.  Rolling Attack
 Immune  Weakness
 Bad Breath - Sleep - Confusion - Silence - Darkness - Berserk - Poison - Petrify - Manipulate - Mystify - Death  None 
 Steal  Morph  Win    Enemy Skill
 None  None  Grenade (Battle Item)  None
 Strategy

 Just leave these H0512-OPT alone and focus on H0512, their attacks are wimpy and they regenerate when you kill them anyway.


Hundred Gunner

Final Fantasy VII Boss Hundred Gunner

Difficulty - Not quite so Easy
Recommended Level - 14+

 Name  Level  HP  MP  EXP  AP  GIL
 Hundred Gunner  18  1600  0  330  35  300
 Location  Attacks
 Shinra HQ Floor 69 Lift.  Aux Artillery - Hidden Artillery - Main Artillery - Wave Artillery
 Immune  Weakness
 Leviathan - Gravity - Bad Breath - Sleep - Confusion - Silence - Darkness - Berserk - Poison - Petrify - Manipulate - Mystify - Transform - Paralyze - Stop - Death  Lightning 
 Steal  Morph  Win    Enemy Skill
 None  None  None  None
 Strategy

 They just keep getting harder don't they?
Hundred Gunner is a tough one, it attacks you just as you're going down in the lift, however with it being in the lift opposite you, you can't use physical attacks.
Use Barret as your attacker, (he has a Long Range weapon) and equip Red and Aeris with 'Lightning' Materia, you should have two if you bought another from a Materia Shop.
Then give a party member a Restore + All linked together as your healer, it would be best to give Barret, (or a party member without a 'Lightning' Materia equipped) the healing job.
Hundred Gunner will be using some nasty attacks, but definitely watch out for it's 'Wave Artillery' as it causes damage to all party members!
Whenever one of your party members has a Limit, use it quickly. Red and Barret have good attacking Limits that deal a fair amount of damage. Aeris' Limit is the most valuable for this Boss though, as it heals all your party members for a generous amount.
So, attack with Barret, use 'Bolt' as much as possible, heal frequently with a 'Restore' + 'All' or Aeris' Limit, and whenever Barret or Red have Limits, use them!
Oh and BTW, it's not over yet...


Heli Gunner

Final Fantasy VII Boss Heli Gunner

Difficulty - Not quite so Easy
Recommended Level - 14+

 Name  Level  HP  MP  EXP  AP  GIL
 Heli Gunner  19  1000  0  250  25  200
 Location  Attacks
 Shinra HQ Floor 69 Lift.  AB Cannon - C Cannon - Spinning Bodyblow - Firing Line - Flying Drill
 Immune  Weakness
 Earth - Gravity - Bad Breath - Sleep - Confusion - Silence - Darkness - Berserk - Poison - Petrify - Manipulate - Mystify - Transform - Paralyze - Stop - Death  Lightning - Wind
 Steal  Morph  Win    Enemy Skill
 None  None  Mythril Armlet (Armor)  None
 Strategy

 What?! Where'd this thing come from?!
Yep, straight after Hundred Gunner you have to fight a, (fortunately not quite as tough) Heli Gunner... Great.
Anyway pretty much the same tactics here as Hundred Gunner, attack with Barret, use 'Bolt' as much as possible, heal frequently with a 'Restore' + 'All' or Aeris' Limit, and whenever Barret or Red have Limits, use them!
Heli will have some different attacks, and will fly, but it's nothing to worry about. If you missed the strategy for the last Boss, look below for more tips...

Use Barret as your attacker, (he has a Long Range weapon) and equip Red and Aeris with 'Lightning' Materia, you should have two if you bought another from a Materia Shop.
Then give a party member a Restore + All linked together as your healer, it would be best to give Barret, (or a party member without a 'Lightning' Materia equipped) the healing job.
Heli will be using some nasty attacks, but definitely watch out for it's Cannon attacks as it causes a good bit of damage!
Whenever one of your party members has a Limit, use it quickly. Red and Barret have good attacking Limits that deal a fair amount of damage. Aeris' Limit is the most valuable for this Boss though, as it heals all your party members for a generous amount.
So, attack with Barret, use 'Bolt' as much as possible, heal frequently with a 'Restore' + 'All' or Aeris' Limit, and whenever Barret or Red have Limits, use them!
Oh and BTW, it's still not over yet...


Rufus

Final Fantasy VII Boss Rufus

Difficulty - Not quite so Easy
Recommended Level - 14+

 Name  Level  HP  MP  EXP  AP  GIL
 Rufus  21  500  0  240  35  400
 Location  Attacks
 Top of Shinra HQ.  Shotgun
 Immune  Weakness
 Gravity - Bad Breath - Sleep - Confusion - Silence - Darkness - Berserk - Poison - Petrify - Manipulate - Mystify - Transform - Stop - Death  None
 Steal  Morph  Win    Enemy Skill
 None  None  Protect Vest (Accessory)  None
 Strategy

 Ok, now to get battling Rufus, and BTW Cloud is gonna be on his own this time, but you get to sort out your Materia before the battle, fortunately.
Equip Cloud with a 'Restore', (on it's own, no All's needed this time) and a 'Lightning', (with an 'All' this time) along with any other useful Materia you might have.
Rufus will be using a Shotgun attack which only does about 50 damage, but he'll be joined by a 'Dark Nation' which not only attacks you, but casts Barrier and MBarrier on itself and Rufus!
So first eliminate the Dark Nation using 'Lightning' Materia, (if you linked it to an 'All' it will also damage Rufus) attack, and Limit Breaks. Keep in mind you won't be doing as much damage due to the Barriers.
When the Dark Nation is down, focus on Rufus, his Barriers will soon wear off, allowing you to attack full power. Limits work brilliantly, so unless your HP is low, use them straight away!
You may have to 'Cure' every other turn though; Rufus will be attacking very frequently so watch your HP!
For all your hard work, you'll get a Protect Vest Accessory!


Dark Nation

Final Fantasy VII Boss Dark Nation

Difficulty - Easy
Recommended Level - 14+

 Name  Level  HP  MP  EXP  AP  GIL
 Dark Nation  18  140  80  150  15  100
 Location  Attacks
 Top of Shinra HQ, with Rufus.  Bite - Barrier - MBarrier - Bolt
 Immune  Weakness
 Gravity - Petrify - Manipulate - Mystify - Transform - Death  Lightning
 Steal  Morph  Win    Enemy Skill
 None  None  Guard Source (Item)  None
 Strategy

 Rufus will be joined by a 'Dark Nation' which not only attacks you, but casts Barrier and MBarrier on itself and Rufus!
So first eliminate the Dark Nation using 'Lightning' Materia, (if you linked it to an 'All' it will also damage Rufus) attack, and Limit Breaks. Keep in mind you won't be doing as much damage due to the Barriers.
For all your hard work, you'll get a Guard Source and extra EXP!


Motor Ball

Final Fantasy VII Boss Motor Ball

Difficulty - Not very Easy
Recommended Level - 16+

 Name  Level  HP  MP  EXP  AP  GIL
 Motor Ball  19  2600  120  440  45  350
 Location  Attacks
 End of Road leading out of Midgar.  Arm Attack - Twin Burner - Rolling Fire
 Immune  Weakness
 Fire - Gravity - Bad Breath - Sleep - Confusion - Silence - Darkness - Berserk - Poison - Petrify - Manipulate - Mystify - Transform - Paralyze - Stop - Death  Lightning
 Steal  Morph  Win    Enemy Skill
 None  None  Star Pendant (Accessory)  None
 Strategy

 Well, Shinra put up a good fight don't they? Don't worry this is the last one.
Anyway, Motor Ball will be using Fire based attacks, so if you have any way of protecting against Fire, equip it! As Motor Ball is a machine, using Lightning, (yet again) is a must.
I recommend Cloud, Red and Aeris for this battle, equip Red and/or Cloud with 'Lightning' Materia, and Aeris with 'Restore' + 'All'. Have Aeris in the back row, healing when needed, Red and Cloud in the front row, dealing physical attacks and casting Bolt.
Eventually Motor Ball will use 'Rolling Fire' this is bad news, it deals around 200 damage to all party members! Take advantage of this, by using any Limit Breaks that have filled up by MB and bringing it down! Of course you'll probably want to heal before this, so have Aeris use that 'Cure' + 'All' or her 'Healing Wind' Limit if she has it.
Before you now it, Motor Ball will be long gone and you're free from Midgar at last! You'll also be rewarded with the Accessory: Star Pendant. ^_^


Bottomswell

Final Fantasy VII Boss Bottomswell

Difficulty - Not very Easy
Recommended Level - 18+

 Name  Level  HP  MP  EXP  AP  GIL
 Bottomswell  23  2500  100  500  52  1000
 Location  Attacks
 Junon Town beach.  Tail Attack - Big Wave - Moonstrike
 Immune  Weakness
 Earth - Gravity - Bad Breath - Sleep - Confusion - Silence - Darkness - Berserk - Poison - Petrify - Manipulate - Mystify - Transform - Paralyze - Stop - Death  Wind
 Steal  Morph  Win    Enemy Skill
 None  None  Power Wrist (Accessory)  None
 Strategy

 Yeah, it's really called Bottomswell. ^_^
Anyway, the 'Chocomog' Summon Materia I hope you got from the Chocobo Farm, works very well against Bottomswell, so make sure you use it against it.
Bottomswell will use an attack which traps a party member in a blue bubble, which slowly drains that character's HP! The only way to free them is to cast magic on the bubble. Don't worry; it won't damage the imprisoned character!
It'll also use a 'Big Wave' attack, damaging your party and itself. Which, (like APS) could be it's downfall! ^_^
Also, since Bottomswell is flying, physical attacks won't work. So use Barret's attacks and/or Yuffie, if you have her. You could also use that 'Long Range' Materia you should have from the Mythril Mines.
So, use 'Chocomog' Materia, 'Lightning' Materia (for attacking Bottomswell and freeing trapped party members), Limits (Aeris' Limit is useful as always), Curing when you need to and attacking with Long range characters. And after all that you'll get the Power Wrist Accessory, phew!


JENOVA BIRTH

Final Fantasy VII Boss Jenova Birth

Difficulty - Not Easy
Recommended Level - 18+

 Name  Level  HP  MP  EXP  AP  GIL
 JENOVA BIRTH  25  4000  110  680  64  800
 Location  Attacks
 Junon Ship, Cargo Hold.  Tail Laser - Gas - W-Laser - Stop
 Immune  Weakness
 Earth - Gravity - Bad Breath - Sleep - Confusion - Silence - Darkness - Berserk - Poison - Petrify - Manipulate - Mystify - Transform - Paralyze - Stop - Death  None
 Steal  Morph  Win    Enemy Skill
 None  None  White Cape (Accessory)  None
 Strategy

 Ok, this is a mean one. JENOVA will be using Laser attacks and may even attack twice in a row! The main thing to worry about though, is her 'Stop' magic. It will stop a party member's Time Gauge, meaning they won't be ably to do anything! I think a Remedy would fix the status, but if it doesn't, it may wear off instead.
Right, equip 'Chocomog' and your new 'Shiva' Summons to deal some damage, Enemy Skills work well, also having 'Lightning' is good for a party member with a weak attack.
Have Aeris in your party as your healer, occasionally casting spells. Cloud and another strong character, (Red or Yuffie will do) should be attacking full force, using as many Limits as possible.
Despite the HP, Jenova will soon be defeated and you'll get a White Cape Accessory!


Dyne

Final Fantasy VII Boss Dyne

Difficulty - Not Easy
Recommended Level - 19+

 Name  Level  HP  MP  EXP  AP  GIL
 Dyne  23  1200  20  600  55  750
 Location  Attacks
 Gold Saucer Prison.  Needle Gun - S-Mine - Molotov Cocktail
 Immune  Weakness
 Gravity - Confusion - Silence - Berserk - Petrify - Manipulate - Mystify - Transform - Death  None
 Steal  Morph  Win    Enemy Skill
 None  None  Silver Armlet (Armor)  None
 Strategy

 You'll be fighting Dyne with just Barret, so you might want to equip him with some good Materia first. Summons, 'Fire' Magic, 'Restore' (without 'All'), Enemy Skills and Limits work well.
You may need to cure Barret very frequently as Dyne may be taking almost half of your HP every turn! The only good thing about this, is that you can blast him with some Limits! ^_^
Molotov Cocktail is a nasty attack, so heal if your HP is below half way, before attacking.
For beating Dyne you'll get a Silver Armlet Armor, not bad.


Reno

Final Fantasy VII Boss Reno

Difficulty - Not quite so Easy
Recommended Level - 20+

 Name  Level  HP  MP  EXP  AP  GIL
 Reno  22  2000  80  660  60  1500
 Location  Attacks
 Entrance to Gongaga (with Rude).  Slap - Turk Light - Electropod
 Immune  Weakness
 Gravity - Confusion - Silence - Berserk - Petrify - Manipulate - Mystify - Transform - Death  None
 Steal  Morph  Win    Enemy Skill
 None  None  Fairy Tale (A Weapon for Aeris)  None
 Strategy

 This battle pretty easy, but Summons are definitely recommended. 'Ramuh', 'Shiva' and 'Ifrit' are a must. Reno's attacks can be very annoying; doing plenty of damage, so use 'Restore' + 'All' to heal your party. You could also use Aeris' 'Healing Wind' Limit as an emergency cure.
After casting your Summons, use strong magic, (preferably with an 'All') and Limits if you have them.
Soon the battle will be won and the Fairy Tale Weapon for Aeris will be yours.


Rude

Final Fantasy VII Boss Rude

Difficulty - Not quite so Easy
Recommended Level - 20+

 Name  Level  HP  MP  EXP  AP  GIL
 Rude  23  2000  135  720  70  2000
 Location  Attacks
 Entrance to Gongaga (with Reno).  Punch - Fire - Cure
 Immune  Weakness
 Gravity - Confusion - Silence - Berserk - Petrify - Manipulate - Mystify - Transform - Death  None
 Steal  Morph  Win    Enemy Skill
 None  None  X-Potion (Item)  None
 Strategy

 This battle pretty easy, but Summons are definitely recommended. 'Ramuh', 'Shiva' and 'Ifrit' are a must. Rude's attacks can be very annoying; doing plenty of damage, so use 'Restore' + 'All' to heal your party. You could also use Aeris' 'Healing Wind' Limit as an emergency cure.
After casting your Summons, use strong magic, (preferably with an 'All') and Limits if you have them. Make sure to beat Rude quickly to stop him from curing himself and Reno.
Soon the battle will be won and the X-Potion will be yours.


Gi Nattak

Final Fantasy VII Boss Gi Nattak

Difficulty - Just below Medium
Recommended Level - 22+

 Name  Level  HP  MP  EXP  AP  GIL
 Gi Nattak  29  5500  200  1400  150  3000
 Location  Attacks
 Cosmo Canyon, Cave of the Gi.  Hit - Take Over - Aspil
 Immune  Weakness
 Earth - Wind - Poison - Gravity - Leviathan - Confusion - Silence - Berserk - Petrify - Paralyze - Manipulate - Mystify - Transform - Stop - Death  Ice - Restore - Revive - Alexander
 Steal  Morph  Win    Enemy Skill
 None  None  Wizer Staff (A Weapon for Aeris)  None
 Strategy

 This battle can be either hard or easy. You can battle it out with your Summons and 'Ice' Magic, or you can use 'Cure' and Phoenix Downs.
Another annoying part of this battle is that your party will be worn out from those really hard Spiders before. You might not even have any Phownix Downs or MP for this Boss!
Anway, Gi Nattak will be accompanied by Soul Fires, which he can order to 'Take Over' one of your characters, causing continuous Fire damage. This can be converted to HP however if that character has a 'Fire' + 'Elemental' equipped on his/her Armor, or a Fire Ring Accessory. Otherwise, ignore the Soul Fires.
Using 'Shiva', 'Ice', 'Cure' or a Phoenix Down, is the best way to get his HP down. As Gi Nattak is an 'Undead' Fire type monster, Ice, curative magic and Items work very well.
But to instantly kill him, you can use a Phoenix Down to do so, it doesn't work 100% of the time though...
Limits are good attacks, but, funnily enough, not as good as Cure. ^_^
When Gi Nattak is finally defeated, you'll get Aeris' Wizer Staff, phew!


Soul Fire

Final Fantasy VII Boss Soul Fire

Difficulty - Not Easy
Recommended Level - 22+

 Name  Level  HP  MP  EXP  AP  GIL
 Soul Fire  21  1300  220  200  10  100
 Location  Attacks
 Cosmo Canyon, Cave of the Gi.  Fire2
 Immune  Weakness
 Earth - Water - Wind - Poison - Gravity - Leviathan - Confusion - Silence - Berserk - Petrify - Paralyze - Manipulate - Mystify - Transform - Stop - Death  Ice - Wind - Alexander
 Steal  Morph  Win    Enemy Skill
 None  None  Wizer Staff (A Weapon for Aeris)  None
 Strategy

 Gi Nattak will be accompanied by Soul Fires, which he can order to 'Take Over' one of your characters, causing continuous Fire damage. This can be converted to HP however if that character has a 'Fire' + 'Elemental' equipped on his/her Armor, or a Fire Ring Accessory. Otherwise, ignore the Soul Fires, they regenerate anyway.


Materia Keeper

Final Fantasy VII Boss Materia Keeper

Difficulty - Medium
Recommended Level - 25+

 Name  Level  HP  MP  EXP  AP  GIL
 Materia Keeper  38  8400  300  3000  200  2400
 Location  Attacks
 Mt. Nibel.  Big Horn - Hell Combo - Trine - Cure2
 Immune  Weakness
 Fire - Gravity - Confusion - Sleep - Silence - Berserk - Petrify - Manipulate - Mystify - Transform - Seal - Stop - Death  None
 Steal  Morph  Win    Enemy Skill
 None  None  Jem Ring (Accessory)  Trine
 Strategy

 The Materia Keeper is one of the hardest Bosses of the first Disc! Being able to Cure itself and cause massive damage is not good.
To start off, use 'Cross Slash' or 'Chocomog' to temporarily stun MK, giving you a head start. ^_^
If you defeated the Optional Boss, Lost Number, at Nibelheim, then you should have the 'Odin' Summon. It is very effective so